NVIDIA® Quadro® RTXĂ˘â€žÂ˘ 4000
The WorldĂ˘€â„˘s First Ray Tracing GPU
Quadro RTX 4000 combines the NVIDIA Turing GPU architecture with the latest memory and display technologies, to deliver the best performance and features in a single-slot PCI-e form factor. Enjoy greater fluidity with photorealistic rendering, experience faster performance with AI-enabled applications and create detailed, lifelike VR experiences more cost-effectively and across a broader range of workstation chassis configurations.
Quadro RTX 4000 features 36 RT cores to accelerate ray tracing, 288 Tensor cores to accelerate AI and 8 GB GDDR6 memory to accommodate large datasets. It is equipped with three DisplayPort 1.4 connectors with HDR support and features the latest VirtualLink connector (that can also drive a DisplayPort panel via an included USB Type-C to DP adapter) to simplify connectivity to next-gen VR HMDs. Additionally, in conjunction with Quadro Sync II you can deploy massive digital signage solutions with higher density and at lower cost.
Incredible Application Performance
Experience fast, interactive, professional application performance
Latest NVIDIA Turing GPU architecture and ultra-fast graphics memory
New RT Cores for Realtime Ray Tracing
36 RT Cores accelerate photorealistic ray-traced rendering
NVIDIA RTX technology brings realtime rendering to professionals
Tensor Cores Accelerate AI Workflows
288 Tensor Cores power AI development and training
Incredible inferencing performance is ideal for "at the edgeĂ˘€Âť deployment
Next Generation VR Support
VirtualLink simplifies HMD cabling
Advanced rendering and shading features for immersive VR
PERFORMANCE AND USEABILITY FEATURES
Revolutionary Realtime Ray Tracing Acceleration
Incorporating new hardware-based ray tracing engines, Turing is the industryĂ˘€â„˘s first graphics processor enabling real-time ray tracing. A single Quadro RTX 4000 board can render complex professional models with physically accurate shadows, reflections, and refractions to empower users with instant insight. Working in concert with applications leveraging APIs such as NVIDIA OptiX, Microsoft DXR and Vulcan ray tracing, systems based on Quadro RTX 4000 will power truly interactive design workflows to provide immediate feedback for unprecedented levels of productivity.
New dedicated hardware-based ray-tracing technology allows the GPU for the first time to real-time render film quality, photorealistic objects and environments with physically accurate shadows, reflections, and refractions. The real-time ray-tracing engine works with NVIDIA OptiX, Microsoft DXR, and Vulkan APIs to deliver a level of realism far beyond what is possible using traditional rendering techniques. RT cores accelerate the Bounding Volume Hierarchy (BVH) traversal and ray casting functions using low number of rays casted through a pixel.
Enhanced Tensor Cores
New mixed-precision cores purpose-built for deep learning matrix arithmetic, delivering 8x TFLOPS for training, compared to previous generation. Quadro RTX 4000 utilizes 288 Tensor Cores; each Tensor Core performs 64 floating point fused multiply-add (FMA) operations per clock, and each SM performs a total of 1024 individual floating point operations per clock. In addition to supporting FP16/FP32 matrix operations, new Tensor Cores added INT8 (2048 integer operations per clock) and experimental INT4 and INT1 (binary) precision modes for matrix operations.
Provides a compute-based geometry pipeline to speed processing and culling for geometrically complex models and scenes to improve performance by up to 2x.
Motion Adaptive Shading
Offers more granular control over how GPU horsepower is distributed (i.e. more cycles applied on the detailed areas of a scene and fewer on the less detailed areas) to increase performance and at the same image quality, or produce similar image quality with a 50% reduction in the time required to generate shaded pixels.
Variable Rate Shading (VRS)
More control over pixel shading rate; efficient for effects like motion blur and foveated shading. This capability enables shading and geometry samples to process at different rates for more efficient execution.
Texture Space Shading
Decouples shading from screen space, improving shading efficiency and reuse.
Multi-View Rendering (MVR)
Extension of Single Pass Stereo rendering multiple views in a single pass with unique view origin positions or view directions.
High Speed GDDR6 Memory
Built with TuringĂ˘€â„˘s vastly optimized 8 GB GDDR6 memory subsystem for the industryĂ˘€â„˘s fastest graphics memory (416 GB/s peak bandwidth), Quadro RTX 4000 is the ideal platform for latency-sensitive applications handling large datasets.
Error Correcting Code (ECC) on Graphics Memory
Meets strict data integrity requirements for mission critical applications with uncompromised computing accuracy and reliability for workstations.
H.264 and HEVC Encode/Decode Engines
Deliver faster than real-time performance for transcoding, video editing, and other encoding applications with a dedicated H.264 and HEVC encode engines and a dedicated decode engine that are independent of 3D/compute pipeline.
Ray tracing and variable rate shading enhance visual quality, while Multi-view rendering provides wider field of view, support for next-generation HMDs and displays. The RT Cores provide for accurate acoustic simulations and VirtualLink makes VR setup easier than ever with a single cable connection.
Full-Scene Antialiasing (FSAA)
Dramatically reduce visual aliasing artifacts or "jaggiesĂ˘€Âť with up to 64x FSAA (128x with SLI Mode) for unparalleled image quality and highly realistic scenes.
32K Texture and Render Processing
Texture from and render to 32K x 32K surfaces to support applications that demand the highest resolution and quality image processing.
NVIDIA Quadro MosaicĂ˘â€žÂ˘ Technology
Transparently scale the desktop and applications across up to 8 GPUs and 32 displays from a single workstation while delivering full performance and image quality.
Support up to four 8K (7680 x 4320) monitors at 60 Hz, four 5K (5120 x 2880) displays at 60 Hz, or four 4K (3840 x 2160 or 4096 x 2160) displays at up to 120 Hz. Quadro RTX 4000 supports HDR over DisplayPort 1.4 (SMPTE 2084/2086. BT. 2020) with 4K at 60 Hz 10b/12b HEVC decode, 4K at 60 Hz 10b HEVC Encode. Three displays attach to the provided DP connectors, while the fourth utilizes the included USB Type-C to DP adapter.
NVIDIA nView Advanced Desktop Software
Gain unprecedented end-user control of the desktop experience for increased productivity in single large display or multi-display environments.
NVIDIA Quadro Sync II
Synchronize the display and image output of up to 32 displays from 8 GPUs (connected through two Quadro Sync II boards) in a single system, reducing the number of systems needed to create an advanced video visualization environment.
OpenGL Quad Buffered Stereo Support
Provides a smooth and immersive 3D Stereo experience for professional applications.
Professional 3D Stereo Synchronization
Robust control of stereo effects through a dedicated connection to directly synchronize 3D stereo hardware to a Quadro graphics card.
Ultra High Resolution Desktop Support
Get more Mosaic topology choices using high-resolution display devices with a 32K max desktop size.
VirtualLink is an industry standard alternate mode of USB Type-C that delivers 4 display lanes of HBR3 DisplayPort, USB 3.1 Gen2 SuperSpeed data, and up to 27 W of power to next generation VR HMDs (Head Mounted Displays).
NVIDIA RTX Platform for Realtime Ray Tracing
Software framework that makes realtime ray tracing possible, portable, and presentable.
Provides interoperability between rasterization, ray tracing, compute and AI/Deep Learning.
New Turing ray tracing acceleration in OptiX, DXR and Vulkan.
NVIDIA MDL, now open source, and support for PixarĂ˘€â„˘s Universal Scene Description (USD) promote portability and consistency.
NVIDIA NGX: AI for Visual Applications
Provides a neural graphics framework for image processing.
Brings AI-based features to end user applications to enhance graphics, photos, imaging, and video processing.
NGX features utilize Tensor Cores to maximize performance and efficiency.
Allows NVIDIA to bring advances in AI features to developers who place them into applications with NVIDIA pre-trained neutral networks.
NVIDIA NGX Technology
AI InPainting allows the removal of existing content from images and replaces it with realistic computer-generated alternatives.
AI Up-Res increases the resolution of an image or video by 2x, 4x, or 8x using AI to create new pixels by interpreting the image and intelligently placing data in the new image.
DLSS (Deep Learning Super Sampling) removes jagged lines to smooth them, producing a higher quality image than by using other techniques.
AI Slow-Motion inserts interpolated frames into a video stream to provide smooth, slow-motion video.
Software Optimized for AI
Deep learning frameworks such as Caffe2, MXNet, CNTK, TensorFlow, and others deliver dramatically faster training times and higher multi-node training performance. GPU accelerated libraries such as cuDNN, cuBLAS, and TensorRT deliver higher performance for both deep learning inference and High Performance Computing (HPC) applications.
NVIDIA CUDA® Parallel Computing Platform
Natively execute standard programming languages like C/C++ and Fortran, and APIs such as CUDA, OpenCL, OpenACC and Direct Compute to accelerate techniques such as ray tracing, video and image processing, or finite element analysis or computational fluid dynamics (among others).
A single, seamless 49-bit virtual address space allows for the transparent migration of data between the full allocation of CPU and GPU memory.
NVIDIA GPUDirect for Video
GPUDirect for Video speeds communication between the GPU and video I/O devices by avoiding unnecessary system memory copies and CPU overhead.
NVIDIA Enterprise-Management Tools
Maximize system uptime, seamlessly manage wide-scale deployments and remotely control graphics and display settings for efficient operations.
3D GRAPHICS ARCHITECTURE
Scalable geometry architecture
Hardware tessellation engine
NVIDIA GigaThreadĂ˘â€žÂ˘ engine with 7 async copy engines
Shader Model 5.1 (OpenGL 4.5 and DirectX 12)
Up to 32K x 32K texture and render processing
Transparent multisampling and super sampling
16x angle independent anisotropic filtering
32-bit per-component floating point texture filtering and blending
64x full scene antialiasing (FSAA)/128x FSAA in SLI Mode
Decode acceleration for MPEG-2, MPEG-4 Part 2 Advanced Simple Profile, H.264, HEVC, MVC, VC1, DivX (version 3.11 and later), and Flash (10.1 and later)
Dedicated H.264 & HEVC Encoder
Blu-ray dual-stream hardware acceleration (supporting HD picture-in-picture playback)
NVIDIA GPU Boost (Automatically improves GPU engine throughput to maximize application performance)
NVIDIA CUDA PARALLEL PROCESSING ARCHITECTURE
New RT (Ray Tracing) Core per SM
Turing SM Architecture (streaming multi-processor design that delivers greater processing efficiency)
Dynamic Parallelism (GPU dynamically spawns new threads without going back to the CPU)
Mixed-precision (1-, 4-, 8-, 16-, 32- and 64-bit) computing
API support includes: CUDA C, CUDA C++, DirectCompute 5.0, OpenCL, Java, Python, and Fortran
Error correction codes (ECC) on graphics memory
Configurable up to 96 KB of RAM (dedicated shared memory size per SM)
ADVANCED DISPLAY FEATURES
Support for any combination of four connected displays
Three DisplayPort 1.4 outputs (supporting resolutions such as 3840 x 2160 at 120 Hz, 5120 x 2880 at 60 Hz and 7680 x 4320 at 60Hz)
Included UBC Type-C to DP adapter provides the full range of resolutions and refresh rates noted above
DisplayPort to VGA, DisplayPort to DVI (single-link and dual-link) and DisplayPort to HDMI cables (resolution support based on dongle specifications)
HDR support over DisplayPort 1.4 (SMPTE 2084/2086, BT. 2020) (4K at 60Hz 10b/12b HEVC Decode, 4K at 60Hz 10b HEVC Encode)
HDCP 2.2 support over DisplayPort and HDMI connectors
12-bit internal display pipeline (hardware support for 12-bit scanout on supported panels, applications and connection)
NVIDIA 3D VisionĂ˘â€žÂ˘ technology, 3D DLP, Interleaved, and other 3D stereo format support
Full OpenGL quad buffered stereo support
Underscan/overscan compensation and hardware scaling
NVIDIA nView® multi-display technology
Support for large-scale, ultra-high resolution visualization using the NVIDIA SVS platform which includes NVIDIA Mosaic, NVIDIA Sync and NVIDIA Warp/Blend technologies
DISPLAYPORT AND HDMI DIGITAL AUDIO
Support for the following audio modes: Dolby Digital (AC3), DTS 5.1, Multi-channel (7.1) LPCM, Dolby Digital Plus (DD+), and MPEG-2/MPEG-4 AAC
DisplayPort Data rates of 48 KHz
HDMI Digital Audio Data rates of 44.1 KHz, 48 KHz, 88.2 KHz, 96 KHz, 176 KHz, and 192 KHz
Word sizes of 16-bit, 20-bit, and 24-bit
DP-HDMI-THREE-PCK Connect the Quadro RTX 4000 to HDMI displays at resolutions up to 4K with PNY Part Number DP-HDMI-THREE-PCK. The three included DisplayPort to HDMI adapters are recommended by NVIDIA, provide outstanding image quality, and are built to professional standards.
DP-HDMI-SINGLE-PCK Connect the Quadro RTX 4000 to an HDMI display at resolutions up to 4K with PNY Part Number DP-HDMI-SINGLE-PCK. The included DisplayPort to HDMI adapter is recommended by NVIDIA, provides outstanding image quality, and is built to professional standards.
PNY provides unsurpassed service and commitment to its professional graphics customers offering: 3-year warranty, free pre- and post-sales support, dedicated Quadro Field Application engineers and direct tech support hot lines. In addition, PNY delivers a complete solution including the appropriate adapters, cables, brackets, software installation disc and documentation to ensure a quick and successful install.
Linux Ă˘€" Full OpenGL implementation, complete with NVIDIA and ARB extensions (64-bit)